The Dominion
THE DOMINION — YOUR STORY IN A LIVING WORLD v0.1.6 • EARLY ALPHA — OPEN FOR PLAYTESTING A vast continent. Thirteen nations. Thriving cities, Aether-filled wilderness, and ancient mysteries beyond the roads. Level 255. Double XP. Enter a fantasy world with its own history, rivalries and everyday struggles. Become an adventurer, practice a profession, build friendships, investigate secrets, or seek a place to call home. THE WORLD SO FAR • Over 700 handcrafted NPCs, including companions, townspeople and dungeon monsters • Over 300 locations and areas • Over 350 items, including equipment, tools, consumables and crafting materials. See notes about Items/Levels below • Over 150 quests, including city stories, Guild advancement, rare rewards, and potential romantic interests. • Over 400 abilities to choose from, with some class-only options • Twelve starting classes and twelve professions • Two developed dungeons (Hollowdeep, Stonevein Warrens) • Nations in Alpha: The Valenreach Imperium, The Khardrum Holds, The Thar’zhul War Pact, The Sylvaran Conclave, The Virelith Trade Consortium NOTES ABOUT ITEMS/LEVELS • Levelling is twice as fast as normal • All equipment currently give you bonuses to two attributes. Common +2; Uncommon +4, Rare +7, Epic +10, Legendary +15, Mythic +25. • Copper - Gold rank (Early Game - Levels 1-75) are the main focus right now. This includes things like items, equipment, consumables, and materials. (Items Found - Common/Uncommon/Rare) • Platinum - Obsidian rank (Mid Game - Levels 76-150) are still heavily in development. (Items Found - Rare/Epic) • Adamantite rank (Late Game - Level 151+) is still in pre-planning phase. (Items Found - Epic/Legendary/Mythic) BEGIN YOUR JOURNEY The New Adventurer story begins inside Westbridge’s Adventurers’ Guild, where receptionist Mara Ellison welcomes you as a Porcelain-ranked newcomer. Ask about beginner contracts, meet the locals and prepare for your first assignment. Fifteen Porcelain-ranked jobs across Valenreach’s five Guild branches offer delivery, investigation, gathering and pest-control work, paying a handful of Dominion Silver Coins. EARN YOUR RANK Follow a five-part Guild advancement questline: Porcelain → Copper → Bronze → Iron → Silver → Gold Grow stronger, complete meaningful deeds and demonstrate your readiness to a Valenreach Guildmaster. Experience matters, but promotion also requires evidence that you can handle greater responsibility. Ten potential companions are associated with Valenreach’s five Adventurer Guild branches. They have their own responsibilities and may be away when you visit. Receptionists can help you find suitable company for an expedition. EXPLORE VALENREACH Visit Silverbrook, Brightwater, Ironhold and the Imperial Citadel, each with a five-part starting city questline. Explore markets, workshops, inns, public squares and Guild offices, meeting the people whose lives keep these settlements moving. BUILD YOUR CHARACTER Choose from twelve classes: Fighter, Warden, Rogue, Ranger, Wizard, Cleric, Bard, Monk, Paladin, Barbarian, Druid and Artificer. Shape your character through heritage, background, profession, latent talents and starting supplies. Develop attributes, skills and abilities through progression designed to extend to level 255. Use spells, weapon techniques, defensive abilities and practical combat actions. Manage Health, Aether and Stamina, and choose when to spend your strongest techniques. Life can also take you beyond combat. Gather materials, practice a craft, commission equipment, negotiate trades, study forgotten records or build a reputation through useful work. MEET PEOPLE WHO MATTER Talk with guild staff, merchants, craftspeople, healers, guards, scholars, performers and fellow adventurers. Ask for directions, local news or advice. Some information is freely shared; other knowledge requires investigation or earned trust. Thugs, pickpockets and gangs also operate throughout the regions. Decide which conflicts deserve a fight, which need careful investigation, and which are best avoided. Go bigger and you might even find an entire raiding party looking for you. DESCEND INTO THE DUNGEONS Explore Hollowdeep’s three floors, a short walk from its village, or venture into the Stonevein Warrens, five floors of abandoned workings near the Imperial Citadel. Review Guild warnings, bring supplies and follow marked routes. Gather useful materials, encounter monsters and search passages whose deeper reaches demand greater preparation. Hollowdeep introduces Porcelain threats near its entrance and Copper encounters farther below. Stonevein’s Bronze-rated routes offer more demanding expeditions. Unstable tunnels and unusual Aether activity can make familiar ground dangerous.
