Sword Art Online: Project Aincrad - [📈Custom Leveling Mod📈]

📈Custom Leveling Mod📈 ✨ STARTING POINTS Five, from the first day to the seventy-fifth floor. All of them start you at level 1 with 250 HP and two skill slots. ⚔️ Day One The sixth of November 2022. The sky over the Town of Beginnings has turned red, the logout button is gone, and the only way out is the hundredth floor. Some people are already walking north to the field, because the experience out there is finite. 🏛️ Floor 1: Town of Beginnings November 2024, two years in. Six thousand of the ten thousand are alive, the front is stalled on the seventy-fifth floor, and you never left the first. The life down here is the safest in Aincrad and the one the front has stopped respecting. 🏘️ Floor 25: Giltstein A floor cleared long ago and settled into an ordinary town of traders and crafters. The field outside runs around level 25 and you are level 1, so the sensible fix is to go back down and start where you can survive. 🏙️ Floor 50: Algade The largest city in the castle, halfway up, full of people who are not clearers. Inside the wall you are a person with a trade and a room. Outside it you are nothing at all, and everyone here knows the difference. 🗡️ Floor 75: Collinia The newest town, and the front line runs from it. Everyone in this hall clears boss rooms for a living or keeps the ones who do in gear. What you have up here is proximity: the best information in the castle, said out loud by people with no reason to notice you. --- THE LEVELLING MOD Defeating monsters raises your level and nothing else does. The three Voyage settings that hand out character XP for skill activity are switched off, because canon is explicit that skill level and player level are independent. If you want to climb, you fight. TLDR; HOW IT WORKS: - Skill proficiency runs 1 to 1000, called Completed, and rises by use. It never touches your level. - HP is 250 at level 1 and rises 192 a level, fitted to the published stat tables. No magic and no MP, so HP is the only bar that can kill you. - Three stat points a level, into Strength or Agility, the only two stats SAO has. - Skill slots on the canon schedule: two at the start, the third at level 6, the fourth at 12, the fifth at 20, then one every ten levels. - Cor is fitted to canon: a Frenzy Boar on floor 1 pays 30, a floor 20 mob about 180, a Lizardman Lord on floor 74 about 1,000. - Seven Unique Skills, granted by the system on hidden criteria and never selectable. You can hold one. - Permadeath. A climb to level 96 is about 764 at-level victories, and fighting things far below you earns almost nothing. --- AINCRAD STAYS AINCRAD Left alone, an AI turns any anime setting into generic medieval fantasy with an HP bar, so the rules that make this Aincrad are in the engine rather than hoped for. Injuries are rendered, not anatomical: a blade opening you is a glowing red gash and a falling bar, and everything that dies shatters into polygons. Sword Skills need the right pre-motion to trigger, complete on their own, and leave you rigid through the post-motion, which is the most common cause of death among competent players. Carrying two swords without Dual Blades makes Sword Skills unusable. Cursors are green for ordinary players and orange for criminals, and they never appear inside buildings. Marriage merges your inventories, and the ring cannot be removed. --- THE CASTLE 75 floors across 8 realms, 1,330 locations and 1,820 areas. Every floor has a town, a Labyrinth and a boss chamber, stays sealed until that boss falls, and the Labyrinth stair is the only way up. Every settlement has a Teleport Gate and travel between activated gates is free, so where you live is a choice. Towns are not one dot on a map: every shop is its own location, so a town is a cluster of buildings you walk between. Every floor has a housing office, and the named houses run from a back lane house in the Town of Beginnings at 250,000 Cor to a ring house in Selmburg at 4,000,000. The log house on floor 22 is 5,000,000 and is not sold over a counter: you finish its quest first. A deed is permanent, and a bed in a house you own restores full health overnight for nothing, against the 50 Cor a night an inn on floor 1 charges. --- THE WORK 121 authored quests. All 18 canon-named ones, from Secret Medicine of the Forest through the Elf War campaign, Curse of Stachion and Angel's Ring. A boss raid quest on all 75 floors, picked up at that floor's guild hall. 12 character quests, one each for Kirito, Asuna, Klein, Agil, Lisbeth, Silica, Argo, Yui, Kizmel, Sasha, Yulier and Nishida. 8 smith commissions, one per realm. No fetch-and-farm filler. 64 narrative events sit on top, and 4 game modes run from Story to Death Game. 248 monsters, every one gated to the floors it actually appears on, so a Lizardman Lord stays on floor 74. Each carries a level band, its health, what its blows cost, a Cor value and a three-tier drop table with percentages the narrator is held to. Boss drops are split by the raid, and the Last Attack bonus goes to one player. --- THE PEOPLE, AND WHO YOU ARE 235 named characters, the bosses among them, with 18 guilds and factions between them, and all 235 now carry a written visual description, so a portrait comes out the same every time instead of a fresh guess each run. The canon characters were written from the wiki's appearance notes and their records corrected to match. Character creation is nine screens. You were a beta tester or you were not. Beta testers get no stat bonus, because every beta account was reset. What they get instead is the information: floors 1 to 10 revealed at the start, every town, every Labyrinth entrance and every field site on them, which is how far the beta got. Then a weapon, a second skill, and an approach that costs you something: Solo Player pays retail and has no contacts, Town Dweller can barely parry. After those come your life before the game, what you played, who you came in with, what you want and what you make. 8 premade characters, one per weapon plus a beta tester.

Cover art for Sword Art Online: Project Aincrad - [📈Custom Leveling Mod📈], an anime world on Voyage