Fairy Tail [✨Custom Magic Mod✨]

✨Custom Magic Mod✨ Fairy Tail is a world to live in, in Fiore from the summer of X784. Take flyers from the request board, pay the rent on a room in Magnolia, grow your Magic spell by spell, and climb toward S-Class while the series' story runs on its own clock around you. --- ✨ STARTING POINTS 📜 The Request Board, Summer X784 A summer morning in X784 at the Fairy Tail guild hall in Magnolia: the day's flyers on the request board, rent due in eight days, and a purse that will not cover it. 🧚 Joined the Same Summer, X784 A Fairy Tail Mage who joined the guild the same summer as Lucy Heartfilia, beside the guild's famous Mages as their stories begin: summer X784 in the guild hall in Magnolia. 💀 Death's Head Caucus, X784 A Dark Mage of Death's Head Caucus at the dark guild's hideout in Mikage Forest, summer X784: the master's work for the day, and the Rune Knights not yet on the player's trail. 🗺️ The Notice Board at Hargeon, X784 An independent Mage with no guild at Hargeon's station, summer X784: wanted flyers and treasure maps on the notice board, and clients in the tavern who cannot pay a guild. ⚖️ The Council Branch, X784 A Rune Knight of the Magic Council at its Fiore branch south of Crocus, summer X784: today's orders from the unit captain. 🏘️ A Morning in Magnolia, X784 A Magnolia townsperson who cannot use Magic, summer X784: a shift at the Magic Store Lendis by the station, and savings that could hire a Mage. 🏝️ The Return A Fairy Tail Mage sealed on Tenrou Island for seven years by Fairy Sphere, home with the trial party in X791 to a guild living in a tavern on a hill and a town that thought them dead. For a Fairy Tail Mage. 🕊️ After the War A Fairy Tail Mage in X793, a year after the war with Alvarez: the guild rebuilt in Magnolia's centre, Fiore at peace, and the S-Class trial and the Grand Magic Games open to anyone. For a Fairy Tail Mage. --- 🔥 THE MAGIC MOD Every spell is charged by the world, never by the narrator. TLDR; HOW IT WORKS: * Magic Power starts at 5 and grows 4 a level, plus 3 for every point of magic. * 23 Magics and 12 Lost Magics to choose from at creation, 175 spells in all. * A spell's grade sets its cost and the level it opens at: Basic 5 from level 1, Standard 12 from level 1, Advanced 25 from level 8, Secret Art 45 from level 15, Final Secret Art 80 from level 30. * Pushing through: a Mage short of power can cast on their own health, and a spell that fizzles still costs the blood. * Slayers eat their element for 30 Magic Power, once a fight, never the element they made themselves. * Teachers: a guildmate at Confidant or closer who uses your Magic can teach you a spell above your level, one lesson a day. * Unison Raid: you and a companion at Confidant or closer join your Magic into one attack with the power of a Final Secret Art, for 45 Magic Power, once a fight at most. * The Second Origin opens through Ultear's Arc of Time from X791, or through the Council's research at Era from X793 at level 50; keep it open, or hold it back and release it once a day. * Silver keys: Nikora's key, the Gate of the Canis Minor, costs 20,000 Jewels at 2 shops, and a second gate open at once drains the summoner. --- 📋 THE REQUEST BOARD The flyers change every day, a safe and a risky posting of each class, each reward for a team of up to 3, paid at the bar once the damage is tallied: * Errand: 40,000 Jewels safe, 80,000 risky; 50 experience; 1 working day. * Hunt: 120,000 Jewels safe, 250,000 risky; 150 experience; 2 working days. * Danger: 360,000 Jewels safe, 800,000 risky; 300 experience; 3 working days. * S-Class: 2,500,000 Jewels safe, 6,000,000 risky; 800 experience; 6 working days. * SS-Class: 9,000,000 Jewels safe, 20,000,000 risky; 1,500 experience; 8 working days. S-Class work is upstairs, for an S-Class Mage or a team with one along; SS-Class work wants an S-Class Mage with 3 S-Class jobs done, or Gildarts along. Work taken without permission pays nothing. A risky flyer's client may have lied, which shows on arrival, and that job can be cancelled for nothing. 9 canon calls post while the series' arcs run. --- 🏆 THE S-CLASS TRIAL AND THE GRAND MAGIC GAMES The S-Class Mage Promotion Trial: every December from X793 the master names the candidates. A candidate is a Fairy Tail Mage below S-Class at level 22, with 12 jobs done that year, 3 of them Danger or above, the master's full trust and at most 2 Council complaints. Each picks a partner, and only one can win. The trial is held at one of 3 venues. In X784 it is canon's, on Tenrou Island. The Grand Magic Games: every July from X785 in Crocus with 30,000,000 Jewels to the winning guild. The master names a team of five; a preliminary at midnight, an event and a battle each day, and a final across the city. --- ⏳ CANON ON THE CLOCK The story from Macao on Mt. Hakobe in X784 to Team Tenrou's return in X791 comes on its days whether you are there or not: 33 scenes played out on the map, and 8 more told as news. A scene you miss reaches you as news, in canon's order. 46 canon people, 15 of them on the map from the first day and the rest walked in by the story; 7 factions; 8 era traits that tell the world what has changed. --- 🧙 CHARACTER CREATION 7 screens: Guild (2), Rank and Road (5), Magic Type (2), Magic (23), Lost Magic (12), Slayer's Origin (2) and Background (11). 6 premade characters to start from, each an original of this world. --- 🤝 GUILDMATES AND RELATIONSHIPS 3 guildmates, Tess Calloway, Dov Brandt and Garrick Hale, can join your party, and every companion acts in every fight from the first turn. Everyone you meet keeps a standing with you on 11 stages from Nemesis to Devoted. People act only on what they could know, and a quiet meal at the guild hall stays quiet. ⚔️ DIFFICULTY 4 modes: Story, Normal, Hard and Guild Rules. --- 🗺️ CONTENT 31 places in 16 regions, 50 named people, 175 spells and 13 skills.

Cover art for Fairy Tail [✨Custom Magic Mod✨], a fairy tail world on Voyage