Re: Zero [🕯️Custom Gate Magic Mod🕯️]
🕯️Custom Gate Magic Mod🕯️ TEN STARTING POINTS The Alley Behind the Fruit Stalls Arc 1. The back alleys of the Royal Capital, cornered by three men who have all evening, with a stolen insignia in your hand and a silver-haired girl somewhere in the same district looking for it. The canonical opening. Any character can play it and it presupposes nothing. Waking Up in the Manor Arc 2. A guest bed at Roswaal Manor, two identical maids standing over you holding hands, discussing what should be done about the guest as though the guest cannot hear them. Presupposes only that somebody carried you here. The Spirit and the Contract Post-Arc 6. Walking out of the Pleiades Watchtower alive beside Beatrice, four hundred years of somebody else's instructions cancelled, her contractor Subaru Natsuki carried off by the tower's shadow, and a war waiting in the south where he is. You are her companion, not her contractor. Starts with a party. Presupposes a year of history with the Emilia camp. Everyone Alive Its own timeline. The Selection is settled, the archbishops are finished, and everyone who died for it is awake and in the house. Endgame power, starting party, nothing left that has to be survived. IF Route: Pride Ayamatsu. Subaru Natsuki called for help in that alley and the Sword Saint never came. What walked out has appointed itself Archbishop of Pride and intends to hand Emilia a throne over the wreckage of a kingdom. A villain route, played at his side. IF Route: Wrath Oboreru. Rem is dead of the curse, the manor has decided the strangers did it, and instead of dying to try again Subaru Natsuki ran, and you ran with him. A run for the border, and the years after it. IF Route: Sloth Rem Natsuki. Subaru Natsuki asked Rem to run away, she said yes, and you came with them. Four years on there is a house in Kararagi, a stall with a licence that took two years to get, Rem carrying his surname, and a son who has never heard of the Royal Selection. IF Route: Greed Kasaneru. The contract with Echidna was signed and dying became an instrument. Requires the Witch's Mark, because the route is about the loop. IF Route: Lust Kochō no Yume, Butterfly's Dream. The April Fools timeline played straight: the kingdom resolved its succession by putting the wrong person on the throne, and all five Royal Selection candidates have opinions about it. IF Route: Gluttony Tsugihagu. Gluttony took Subaru Natsuki's memories, though not his name, and he is rebuilding the person he was out of other people's Books of the Dead. You woke in the same tower with your own name eaten. --- THE STORY The Royal Selection is the main quest on three of the starts, The Alley Behind the Fruit Stalls, Waking Up in the Manor and The Spirit and the Contract, in eight chapters named for the story's arcs, from The Tumultuous First Day to Vincent Vollachia. Each ends with the scene that ends it, whether or not you are there. - A day ends only when you sleep, and a return by death takes the day back with everything else. - Word of a canon scene near you goes in your journal with its place, 60 scenes in all. - Petelgeuse Romanée-Conti, Regulus Corneas and the White Whale die in canon in scenes you can stand in; if one comes through alive there, the world keeps them so, and left to canon they are gone from the map. - The 7 places the starts begin in each have two favours a day for the people who live there, and each of the 55 Background picks sends something from your past after you. RETURN BY DEATH A trait, not a difficulty setting. No story start grants it. It is one of three answers to the Witch's Mark at character creation: Marked by the Witch, Touched by the Witch, or Unmarked. How it works: - The world sets a checkpoint when you reach safety and does not tell you it has. - On death the death plays out in full, then you wake at the checkpoint with your place, your body, your resources and what you carried restored. - Nobody else remembers it but Subaru Natsuki, who shares the same return. You remember all of it. - Telling anyone but Subaru is not possible. The attempt stops time. THE WITCH'S SCENT A resource from 0 to 100, starting at 0, raised by every return and lowered only slowly over time. What reads it, in order: - Spirits, a construct with a body of mana, and Rem, the one oni known to smell it, before anything else does. - Witchbeasts, which begin hunting you specifically. - The Witch Cult, who treat it as proof you are one of theirs. HUNGER AND STAMINA Hunger runs 100 down to 0 and does not refill on its own. Stamina runs to 50 and recovers 2 a turn, and a rest restores half of it. THE GATE MAGIC MOD - Mana is the output of your gate. It runs to 40 and recovers 1 a turn, and a rest refills it. - 17 magic affinities, four of which are broken-gate variants: Damaged Gate, Defective Gate, Magic Release Period, and Excess Mana Circulation Constitution. - Six elements: Fire, Water, Wind, Earth, Yin and Yang. Fire governs temperature and produces ice. - Casting requires an image of the effect and of its construction. - A character born without a usable gate can cast only through a contracted spirit. - Healing magic does not work on the dead, on a curse, on a mental affliction, on an Authority's work, or on lost blood. - There is no resurrection. CHARACTER CREATION 35 races, 51 divine protections, 17 magic affinities, 10 origins, 47 professions, 55 backgrounds, 21 drives and 10 allegiances. A three-tier life path: 18 paths at creation, then 23 special paths and 15 advanced paths that a level-up trait pick can offer from level 8. The Witch's Mark is its own category with three options. A HIRED BLADE A Hired Blade is a pick on the Allegiance screen, and the hired blades' three contract boards take anybody: escorts at the Hoshin Company Capital Branch, bounties at Ossin Watch House and Banan, witchbeast work at Arlam Village and Mirula, and escorts and witchbeast work both at Flanders and the six waystations. A board offers two contracts at once and tells both before you choose: a routine one for 5 silver coins, 80 experience and 2 standing, done within 12 turns, and a dangerous one for 1 gold coin, 240 experience and 5 standing, done within 24 turns. A lapsed contract pays nothing and costs 1 standing. The same kind of work done again pays three quarters, then half, then dries up, and the demand eases one step every 24 turns. Standing climbs the ranks from Day Hire: Contract Blade at 12, Named Blade at 30, Captain's Pick at 55 and Your Own Company at 85, and at Captain's Pick the dangerous contract turns lethal once a week, for 5 gold coins. The Frontier in each region with something to hunt rises one step every 24 turns on its own: at 4 its dangerous work pays a quarter more, at 8 the roads close and it pays half as much again, and at 12 a hamlet empties. Each paid escort or hunt in a region pushes its Frontier back 2. Return by Death takes standing, demand, the contracts out and the Frontier back to the point of return; experience stays, and no contract pays it twice. CONTENT 10 regions across three realms, the Great Continent, the Unseen World and the Castle of Dreams, covering four nations, 364 locations and 1,141 interior areas. 96 named characters, 160 quests, 139 abilities, 32 skills and 112 narrative events. DIFFICULTY Story, Normal, Hard, Witch's Miasma.
![Cover art for Re: Zero [🕯️Custom Gate Magic Mod🕯️], a fantasy world on Voyage](https://images.aidungeon.com/user_content/20908079/images/uploads/486e1947-fbd0-418e-adf2-228c833c72de.png)