Haikyuu!! World
So, I typically don't release worlds that I consider somewhat unfinished, but I figured I'd do so here for feedback reasons. I think I have all the foundations finished. The game, NPCs, and character behaviour should work very well. But there can always be more. I believe it's quite deep but not as wide as it could be. Core notes: 1.) HEAVY instructions: AI generated NPCs will receive their role, height (Seems redundant to say but it's worth mentioning), talents, unique abilities (Their talents are more general proficiencies/skills. For example, Oikawa's leadership skills would be a talent, whereas something like the Iron Wall is an ability), flaws/achilles, their relationship to volleyball, etc. The game follows the ball and depicts each action and motion as important and powerful. NPCs behave logically and dramatically: Coordinating, making decisive moves, working as a unit alongside their team, etc. 2.) Be apart of a canon club or be apart of an original one: The world depicts many of the canon's most prominent characters well, with 50 pre-made NPCs. But the world has many non-canon, custom schools too that are open ended and will generate a team you can then be apart of or lead. 3.) Dynamic Progression: Every 10 levels you can take a new trait that allows you to improve even further, making training tangible and powerful, and letting you develop new skills and talents dynamically, and overcome flaws. Perhaps you begin as a ball hog who takes the "Team Player" trait as level 10, improving your efficiency. Things I'd need feedback on: 1.) Story starts: Right now each start is just choosing your starting school/team, nothing else. Could theoretically add more 2.) The game: Obviously the most important. Has very beefy intents and story instructions and I don't have much info about how good they actually are in play. May also vary based on your character engine. 3.) Dialogue: I obviously have dialogue to be very anime, but sometimes that can lead to characters screaming constantly. So just lmk if that happens and I'll tune that down
