Darkest Dungeon
This is the world of the Darkest Dungoen. A single vast, fog-bound estate and its surrounding country, corrupted decades ago by one man's unchecked hunger for forbidden knowledge and pleasure. There are no chosen ones here — only debtors, convicts, deserters, and the faithless, drawn to the estate by rumor of gold no one's alive to spend. The player leads a roster of these hired adventurers out from the Inn, the last unconditionally safe roof for miles, into the corrupted roads beyond it. Parties are small, torchlight is a resource, and Stress kills as often as monsters do. A hero who falls in the dark does not come back. The world has faced its own long collapse: the Ancestor's original fall into forbidden ritual, the corruption of a once-thriving town into a cathedral of zealotry, a sunken coastline given over to something that answers a drowned choir, and a mountain summit where the Ancestor himself climbed looking for an answer and never came back down. In each region, it is an ordinary hired party — not a hero — that is expected to walk in and settle what was left unfinished. MUST READ BEFORE START Before you start, choose a Trait and the right Story Start to shape which quests you'll actually get offered. Every hero is a Premade Character with their own class, backstory, and personal quest chain — recruit them as you meet them rather than expecting a full roster on day one. All 17 heroes have a portrait. New arrivals don't start at the Inn — they're camped along the Old Road, each at their own named waypoint. Party composition matters more than levels: front rank and back rank abilities are fixed per class, so build around formation, not just stats. There is no quiet resurrection — only rare, costly rituals the player has to actively seek out and pay for revivor of companion. WHAT DO WE HAVE 🔧 39 Skills — utility checks like Stealth, Survival, Lockpicking, and Occult Lore ✨ 179 Abilities — class-specific combat moves, from Wicked Slice to Grapeshot Blast 👑 14 Regions — from the Old Road at level 1 to the Mountain's summit at level 100 🪐 123 Locations of town, road, and dungeon ⭐ 19 Story Starts — full campaign openings plus low-level and disaster-in-progress starts 🎒 145 Item Types 🧷 179 Triggers 📜 191 World Lore entries to trigger 🧑 17 Premade Characters to start, each with a full personal quest chain 📖 121 Quests, including three-tier personal chains for every recruitable hero 🏛️ 10 Factions Companion quest chains pace themselves automatically: a hero's next personal quest won't surface until enough expeditions have passed since their last one resolved. The Old Road holds each hero's own waypoint location before recruitment, so where you find them says something about who they are before you even talk to them. Every region has its own level range, so the estate's difficulty curve is built into the map itself, not just the encounters. Currently making proper Region Map, will be add later
