Kingdom Come Deliverance: Voyage Edition
(NEW UPDATE) Charles IV, King of Bohemia and Holy Roman Emperor, had a long and successful reign. The Empire he ruled from Prague expanded, and his subjects lived in peace and prosperity. When he died, the whole Empire mourned. More than 7,000 people accompanied him on his last procession. The heir to the throne of the flourishing Empire was Charles' son, Wenceslas IV, whose father had prepared him for this moment all his life. But Wenceslas did not take after his father. He neglected affairs of state for more frivolous pursuits. He even failed to turn up for his own coronation as Emperor, which did little to endear him to the Pope. Wenceslas "the Idle" did not impress the Imperial nobility either. His difficulties mounted until the nobles, exasperated by the inaction of their ruler, turned for help to his half-brother, King Sigismund of Hungary. Sigismund decided on a radical solution. He kidnapped the King to force him to abdicate, then took advantage of the ensuing disorder to gain greater power for himself. He invaded Bohemia with a massive army and began pillaging the territories of the King's allies. It is here that my story begins... ## FEATURES A massive map with 79 locations depicting a huge amount of Medieval Bohemia as seen in Kingdom Come 2, including some content not seen in it like Prague. Hardcore hunger, sleep, and intoxication with corroborating triggers. Hunger leads to starvation, lack of sleep leads to passing out, an excess of alcohol leads to slurred speech and double vision. For hunger and sleep, the triggers begin at below 50. 49 sleep and hunger is, in the games, when the status effect begins taking effect. What begins as light hunger or tiredness escalates throughout the triggers at chosen threshholds. Intoxication is the opposite, going from 0 to 100. Mild intoxication is the first trigger beginning at 15, and each drink raises your intoxication by 7. Dangerous Combat: Combat is realistic, weighty, and dangerous. Characters are not invincible and even a single swing of a sword can fell them. Players and NPCs start with very low health (Player starts with 20, the weakest possible NPC can have 5, albeit it'll vary on NPC). The world does not wait for you, combat does not coddle you. A single mistake can be costly. Make decisions that keep you alive above all rather than feed your ego (Surrender may be a necessity in some cases), at least until you're ready. Be careful with defense, with having allies you can trust, with not trying to do too much at once. NPCs will use real, grounded techniques and traditions such as HEMA. Damage and armor are encouraged in situations like this (+1000 armor on an item means 100% damage mitigation, strive for armor that makes your health seem less pathetic), and damage (+1 damage = +10% damage. With a +10 you could double your damage), stock up on potions that raise your skills or attributes, stack every advantage. Attempt solutions that don't put your ass on the line. Even the king himself could be felled by the right substance in the right wine or an arrow somewhere that doesn't heal right as much as a sword through the belly. Gradual progression: You start off quite measely in this world, with minor exceptions. Not every character is created equal, and this is by design. You may start off a complete nobody as Henry did or begin much better off as a Knight, for example. Traits are broken up into tiers from 1 to 3. 1 are the weakest traits, ones that really make you feel as much a learner as Henry was, chosen more for roleplay than actual legitimate benefit. Tier 2 is for intermediate traits, a character made up of tier 2 traits is a hardy one who can hold their own. Tier 3 are the strong traits, making characters that are immediately quite capable. While not infallible a tier 3 character will be significantly capable with their chosen skills immediately. A knight, for example, is a tier 3 trait, granting a +12 to Sword-fighting amongst other things. Mercenary is a tier 2 trait that grants a +7, and peasant is a tier 1 trait that is a +1. All have clear room for growth but some more than others. As for levelling, the max level is 30, with level speed adjusted for that to be feasible. Literacy: A side-note, but in this world, you start off illiterate if you don't take it as a trait. Even the simple act of reading is lost on you if you don't learn. The world is not one that always can be hacked away at easily, sometimes you'll need to train your mind as much as your body. (Uh okay so I ran out of space in the description section of voyage. I wrote quite a lot more. To see it, go to https://discord.com/channels/903327676884979802/1514386562857697521 )
