Generic fantasy & Generic Dungeon City

Generic fantasy & Generic Dungeon City is generic fantasy with kitchen-sink elements. The worlds collided, leaving a Dungeon on the only known continent Highvale where adventurers delve down Dungeon to slay monsters and snatch magic debris from their carcass. Outside the Dungeon, world is a place of peasants working and noble houses playing their own game. Generic Dungeon City is a scaled down scenario, uses the Highvale map from Loarion with different arrangements and setups, still using Social Behavior Party Pack mod. Traits and skills are nearly the same, most changes regarding these two are done altering races or bonus. Seems done now. problems: *voyage seems incapable of dealing lots of specifics like werewolf hidden in society, npc/narrator have to know all. *only default weapon stats can be modified, voyage refuses to create gears with stats using formula or even just weight on items' descriptions* features * weapons and armors now have both bonus and penalties * AI adventurer companions should be smart about magic fragments now, or at least better; default voyage has very suicidal behaviors while ignoring these * default Voyage really likes companions to cut monster ears for gold, such behavior is reduced * plenty of places inside Dungeon city are available * a more grounded fantasy world where commoners know fantasy and magic are out there, but city isn't swarmed with fantasy races * God is unnamed here, so player can put the name of the higher being player's character calls aid from; the divine patron's name would likely be used when using Holy magic. * tries to suppress voyage from escalate too much; may still not function due to how AID/voyage works * tries to suppress AID/voyage way to make everything corrupted... hope it doesn't come to that. Totally recall first time playing AID and it had adventurer guild, council, bar, guards, military, nobles, gangs, thief guild, land outside city all corrupted. Even sewer rats were corrupted... This was supposed to be a warm-up practice to make a generic dungeon crawl city (like Danmachi or various isekai harem dungeon crawls) except it went out of hands scope creep like usual. Was planning to add a battle academy city to High Vales too before finally halted... Still making level 3-6 critters/levels. modified changes: - Now game uses 3 currency, except Voyage is bad at math. BE WARNED: Try not to gamble, especially bet all you have. Both voyage and its gm narrator cannot do basic math. AID was bad at math too but players could modify the text. - Uses base Larion and reduce the whole world down to High Vales only with different setups. - Items are from Larion, therefore armors with functions are only four available just like Larion. Weapon choices are also same as Larion ones except now with stats. - Crafting items from Larion have skill bonus boosted. - Placeholder noble factions and settlements are mostly from battle brothers to be there littered around the map to fill empty space. The noble houses had not much difference in BB, so just brought them here without extra modifications to see how Voyage can add lives to them. Currently testing random replacement - Damage ratio is modified down: Default voyage has "leave a dent on armor" "just a scratch" often cause 10% damages or more. Weakest enemies still kill player easily, now damages are scaled down. /// Even with 17% maximum damage for enemies, 3 weakest enemies can still easily beat player when soloing. - Due to defaul voyage use enemies' damages percentaged based and HP only matters to hp100 to round up ratio, HP increase per level is removed. For enemies hit more if you level up more, but healing potions still heal the same(it's 30, not 30%), eventually the balance turns against players' favors. Just think it like Darklands (dos crpg, not tabletop ones) where hp never grows. - Silver and gold ranks adventurers are not meant to exist (due to Voyage system using percentage based damages) though the terms are there. Didn't change the default Lorarion quests about them so unsure how would the game treat the promotion quests.

Cover art for Generic fantasy & Generic Dungeon City, a fantasy world on Voyage