DEATH BATTLE!
A world simply about NPC's throwing hands inspired by the old Death Battle scenario from AI Dungeon. It's incredibly simple. You play as a deity who can pull characters from any pop culture you want and slap them into a barren wasteland that you can reshape into any arena of your choosing, and from there you just watch them duke it out while you sit back and watch. So, due to the nature of this concept, it's probably my single most minimalist world so far. It has one realm, one region, one location, one skill, one trait, and one story start. This is by design, as all the fun (That is if the idea of watching NPC's fight is even interesting to you in the first place) is in how you can call upon any NPC and any number of NPC's for this purpose. There are a lot of NPC intent instructions going into how NPC combat functions and story instructions in making them as enjoyable to read as possible. All NPC's are AI-generated with instructions to give them about 20 abilities. (You'll find the NPC intent instructions in combat settings since it went over 5,000 characters, meaning I had to do a workaround)
