Pieces of Eight

Set sail into the Golden Age of Piracy, where every harbor hides a bargain, every flag carries a threat, and your story belongs entirely to you. Become a pirate, privateer, merchant, smuggler, sailor, official, fugitive, captive, explorer, or something no one has named yet. Design your appearance, clothing, armor, weapons, wealth, ship, crew, and history in as much detail as you choose. Sail between Tortuga, Havana, Bridgetown, New Providence, and the wider known world. Join empires, pirate circles, merchant houses, maroon communities, privateer syndicates, or secretive orders—or remain independent. Factions compete, reputations shift, and distinctive NPCs pursue their own ambitions whether you help them or not. Discover rumors, trade, salvage wrecks, negotiate rivalries, chase prizes, rescue crews, evade the law, or make your own opportunities. There is no mandatory opening quest and no single path to victory. Most dangers are human: greed, power, debt, war, exploitation, and betrayal. But rare curses, sea monsters, impossible wrecks, and other mysteries are real—and the sea does not explain itself twice.

Cover art for Pieces of Eight, an age of piracy world on Voyage