One Piece

HUGE UPDATE: Added 98 new pre-made NPCs: Brook, Marshall D. Teach, Sakazuki, Kuzan, Issho, Aramaki, Dracule Mihawk, Monkey D. Dragon, Edward Newgate, Gol D. Roger, Monkey D. Garp, Sengoku, Kozuki Oden, Sabo, Marco, Yamato, Trafalgar D. Water Law, Eustass Kid, Donquixote Doflamingo, King, Queen, Jack, Boa Hancock, Sir Crocodile, Bartholomew Kuma, Rob Lucci, Charlotte Cracker, Smoker, Buggy, Coby, Silvers Rayleigh, Portgas D. Ace, Vegapunk, Saint Jaygarcia Saturn, Saint Marcus Mars, Killer, X Drake, Capone Bege, Jewelry Bonney, Basil Hawkins, Kin'emon, Denjiro, Inuarashi, Nekomamushi, Scratchmen Apoo, Urouge, Kawamatsu, Ashura Doji, Raizo, Kiku, Page One, Ulti, Who's Who, Sasaki, Black Maria, Charlotte Perospero, Charlotte Smoothie, Charlotte Daifuku, Charlotte Oven, Charlotte Pudding, Trebol, Diamante, Pica, Vergo, Tashigi, Hina, Tsuru, Emporio Ivankov, Koala, Kaku, Jabra, Enel, Bartolomeo, Cavendish, Caesar Clown, Jozu, Vista, Shiryu, Catarina Devon, San Juan Wolf, Avalo Pizarro, Vasco Shot, Laffitte, Doc Q, Charlotte Brulee, Magellan, Mr. 1, Mr. 2 Bon Clay, Gecko Moria, Perona, Carrot, Sentomaru, Bepo, Sugar, Senor Pink, Baby 5, Princess Vivi, Shirahoshi Also: Re-structured the story starts so they're gathered into groups The world of One Piece. This is one of the oldest worlds ever in Voyage, made over 2 years ago, and has been meticulously worked on for the duration of that time. What you can expect: Top notch instructions: Getting the setting to mimic the style of One Piece AT. ALL. Has taken a long time. The scale of the combat, the NPCs that can flip from dangerous to silly on a dime, making One Piece NPCs in the first place that aren't just generic edgy slop. I think now this world is one of the best in capturing the style of the world it stems from. Epic combat: Combat is destructive and dangerous. Enemies have a wide span of creative abilities and can be just as strong as you, and destruction is rife and satisfying. It is one of the things I also heavily focus on in my worlds that have combat. (By the way, in Voyage, defence is not automatically assumed. This isn't unique to this world it's just Voyage in general, so when playing this, I urge you to specify self-defence in your actions, you can simply write "I defend" or choreograph it into something cooler, but regardless you will be shredded if not) Haki Progression: Haki progression is split into three skills and then a dozen or so abilities. As your skill levels go up you gain haki abilities that reflect your level of development, e.g. Conqueror's slowly levelling from more unconscious to the Advanced Conqueror's Haki Infusion seen in the Wano arc. You don't actually have to follow this progression, you could just say you have ACOC and go nuts with that, but if you want a more clear system for that, it is made avaliable. Devil Fruits that are open-ended: Devil Fruits are something narratively tracked. Rather than making like 200 skills for Fruits, I have one blanket skill called "Devil Fruit Proficiency". If you take this skill in character creation, you are expected to name your fruit in your backstory, as the backstory is very reliable for this stuff. If you take it during play, the narrative and memory systems are more than capable of tracking this. This also means you can take custom fruits rather than being confined by a list. A huge map: A huge map with 85 locations across 12 regions, carefully placed. This map also comes with a handful of custom locations, some ones made by me to provide adventure to those who aren't big on encounters with canon and prefer unique ones. P.S Kaku is the best One Piece character don't @ me

Cover art for One Piece on Voyage