The Realm of Immortals
The Realm of Immortals is a place where people can cultivate spiritual energy and become more than human: They can aquire supernatural abilities and even can become Immortal. But conflict is a constant, warring over ressources, whole worlds engulfed in war and differen species fighting for supremacy. Can you find your way in this dangerous and fantastical world? Remastered of my first World: World of Cultivation. This has more consistent triggers, more entries in shaping the world and generally just more experience from my side in creating a World. If you like this please consider following me for more content. As for the starts: Suitable for multiplayer: - The Beast Tide at the Village (recommended starting cultivation: Mortal) - The Harbinger at Crane Mountain (recommended starting cultivation: Mortal, Meridian opening, Qi Gathering) - Wandering Cultivators (recommended starting cultivation: Mortal up to Nascent Soul) Not suitable for multiplayer: - Sages Awakening (recommended starting cultivation: Anything above Mortal, best scenario for high cultivation starts) - Chosen by the Jade (recommended starting cultivation: Mortal) - Samsara of the Myriad Daos (recommended starting cultivation: Mortal, though starting higher is feasible) - The Prodigy (recommended starting cultivation: Mortal) Update: Added 30 regions and around 60 suitable locations as well as smaller factions. Update: Added an Isekai Mode, that gives you the ability to start with a system of your choosing. Update: Fixed the map a bit BIG UPDATE: Updated: The map (again), added over 100 npcs, added regions and locations, added over 150 learnable abilities, added path events for people liking alchemy or other constructive abilities, overhauled the quests, added a bunch of new stuff that was not updated, etc. Yeah, BIG. Update: Added some less agressive starts and skills for mortals. Also smaller fixes for npc generation. Update: Added some starting traits and fixed the cultivation stage change, should now work flawlessly
