Star Wars: 4 ABY

Star Wars: 4 ABY is a lived-in Voyage world set a few months before Endor — after Yavin, after Hoth, and before anyone at your table is supposed to know how the war ends. The Empire still owns the sky. The Alliance is a fleet plus cells that can take a system and cannot hold the Core. Han Solo is a trophy on Jabba’s wall. Luke, Leia, Vader, and the Emperor have their own work and do not adopt strangers. You are not here to reenact the films. You are here to work a job, burn a cover, pay a Hutt, keep a cell alive, or survive the next checkpoint. What you play Build a working person: smuggler, Rebel operative, Imperial deserter, bounty hunter, ace, tech, medic, spy, Mandalorian, minor noble, Force adept, or droid the law still calls property. Species matters. A Wookiee without papers reads as escaped labor. Public Force use creates witnesses. A lightsaber is illegal, obvious, and not a skeleton key. You can also skip the builder and play as a premade. The world ships with a full roster of ready characters — not flavor text, but playable identities with rank, gear, relationships, and a starting life already in motion. Drop in as film-era figures if you want the heat that comes with the name: Vader on Imperial Center, Leia as the Alliance’s most hunted diplomat, Luke as a Rebel commander still half-trained, Lando under Imperial “advisors” on Bespin, Fett still in Jabba’s orbit, Hera and Zeb on Lothal, Ahsoka, Cal, Aphra, Qi’ra, Xizor, Ackbar, Rex, Bo-Katan, Iden Versio, and more. Or take the people the movies never handed you a controller for: Grand General Catlula and the Army Council on Coruscant; Admiral Faro with the Eleventh Fleet; Wicket in the trees who has only seen white armor at a distance. A premade is that person. You do not walk in as a tourist wearing their face. Starts are scattered on purpose. Mos Eisley, Coronet’s docks, Cloud City shift change, Sullust’s tunnels, Ord Mantell contracts, Coruscant’s upper levels, Kashyyyk, Ryloth, Nar Shaddaa, Anaxes, Chandrila, and dozens of other worlds. Random start builds the first five minutes from whoever you actually are. How the galaxy behaves This is concrete space opera, not chosen-one prophecy. Credits, checkpoints, warrants, bacta, ion, and hyperspace that needs a ship, a course, and time. Seventy-five mapped worlds from the Deep Core to the Rim, plus the Chaos beyond the charts. Factions that want budgets and rank, not speeches: Empire, ISB, Alliance cells, Hutts, Black Sun, Pykes, Crimson Dawn, Free Ryloth, Wookiee holdouts, CSA yards, Mandalorian diaspora. Travel is real. A departure is not an arrival. Named people leave rooms. Your hull stays your hull. Combat is loud. Armor and cover are why someone is still standing. The engine resolves hits; the narrator does not give stormtroopers cartoon aim. Consequences stick between scenes: burned covers, open pucks, debts, impounded ships, a Force trick somebody saw. Victory is a debt cleared, a garrison blown, a name off a warrant, a crew still breathing. You do not have to win the Galactic Civil War. Galactic Arena When you want the war compressed into a fight instead of a campaign, switch to Galactic Arena game mode. Same galaxy, different lens: high-stakes combat play where premades and original characters can be thrown against each other, the posting, or whoever is still standing when the field closes. Use it for duels, fire-team scraps, hunter-versus-hunter, and last-crew-out matches without waiting for a six-session heist to go loud. Story mode is the long job. Galactic Arena is the pit. Who it is for Players who want Star Wars that feels like a dock, a garrison, a palace floor, or a bad hyperlane exit — not a recap of Return of the Jedi. Creators who want a sandbox that already knows 4 ABY’s politics, lanes, and famous people, and will not hand you Endor as a tutorial. This world includes many canon Star Wars characters, but it also includes some of my OCs.

Cover art for Star Wars: 4 ABY, a star wars world on Voyage