Avatar: The Last Airbender, Voyage Edition
The World of Avatar: You know it, you love it. I think for the sake of brevity I'll talk about important world features rather than just say a buncha AI written hullaballoo Instructions: My main thing that I always do a lot of .World has tons of instructions for dialogue (Should feel cartoon accurate, not too silly, not too mature or flat), characters, bending as an art and how NPCs should treat it, combat, etc. The world should feel expansive, the tone should feel epic and avoid edgy cynicism, combat should feel fast, intense, and choreographed. Bending: So bending is handled quite simply. You choose your bending type in character creation, or being a non-bender. Each bending type is their own skill, with a large number of abilities you gain access to as you level. Sub-bending types are not their own skills. Lightning bending is not it's own thing, it's an extension of fire bending, and so is an ability within the fire bending ability list at a higher level. Same goes for other types like metal bending. All of the powers in ATLA are acquired logically based on circumstance. For example, flight requires a high level in the spiritual awareness skill as it requires one to let go of all earthly possessions, and airbending. Being the Avatar: Being the Avatar does not immediately grant you the other bending types. Initially, taking the Avatar trait grants you the ability to learn other bending types, but you begin with your chosen. But it does enable you to learn other bending types. When you successfully perform that element, you then gain the corresponding trait, e.g. You successfully shoot a fire blast, gain the firebender trait. You also immediately gain the Avatar State ability, a very powerful ability that grants a persist +15 to your bending checks for the duration of it, grants flight, but also has a brutally long cooldown of 80 turns. Once you unlock all five elements, you gain a new trait, "Completed Avatar", which grants you a much stronger Avatar State ability that has a much smaller 10 turn cooldown. Obligatory bragging about numbers: 129 abilities, 24 factions, 22 regions, 73 locations, over 50k characters of custom instructions, 125 traits (61 being feats) etc. Feats: Feats are traits that you purchase every 3 levels. They mix serious ones with comedic ones, and work at providing mechanical and narrative bonuses. Many of you will recognise the inspiratiosn for these feats. You may also pick one in character creation.
