Rise of the Runelords

Welcome to Sandpoint. Nestled on the rugged coast of Varisia, the peaceful town of Sandpoint is celebrating the consecration of its new cathedral at the annual Swallowtail Festival. But the revelry is abruptly shattered by a sudden, brutal goblin attack. What begins as a desperate fight to defend a local community quickly spirals into an epic journey across the region. An Ancient Evil Awakens. The goblin raid is merely the first tremor of a looming catastrophe. Forgotten ruins stir beneath the earth, and an empire thought dead for ten thousand years is beginning to awaken. From hunting twisted serial killers and backwoods cults to facing down armies of stone giants and ancient magic, you will uncover the dark legacy of Thassilon and the return of the legendary Runelords. What to Expect in this Campaign: Classic Zero-to-Hero Epic: You will start as everyday adventurers defending a town festival and grow into legendary heroes standing between the world and total ruin. A Living Hometown: Sandpoint isn’t just a starting tavern—it’s a fully fleshed-out settlement with memorable NPCs, local drama, and people worth protecting. Escalating Threats: The campaign masterfully scales from local monster hunts to delving deeply into ancient, trap-filled dungeons and extraplanar threats. Deep Lore & Mystery: Uncover the forbidden magic and cruel history of the Thassilonian Empire, piecing together a millennia-old puzzle before it's too late. Do you have what it takes to protect Varisia and stop the rise of the Runelords? ***This is the Rise of the Runelords, adapted for Voyage, it's a very early beta (currently the festival is main programmed and evented section), any feedback would be appreciated and I'll try to keep updating it as often as I possibly can***

Cover art for Rise of the Runelords, a fantasy world on Voyage