Release That Witch

Forge your own path through *Release That Witch*, where persecuted witches, rival kingdoms, gunpowder industry, and remnants of ancient civilizations collide. Begin at Neverwinter's guarded industrial frontier, on an occupied road in Wolfheart, or wherever your own story starts; create an original hero or choose one of seven distinctive premades, then fight, negotiate, investigate, build, explore, recruit companions, and decide whom—if anyone—to serve. No knowledge of the original story is required. Quests are situations, not instructions. Combat, diplomacy, engineering, trade, stealth, and player-created solutions can all matter, while success, compromise, failure, or withdrawal may change relationships, access, standing, routes, and local conditions. **Latest update:** Rebuilt the three openings, seven premades, magic, combat balance, companion recruitment, quest progression, rewards, and regional adventures. Self-directed goals now receive stronger support; companions join only by mutual agreement; earned access and consequences persist; and second-person narration, NPC continuity, lore, geography, and economic consistency have been tightened throughout. This is a fan-made, AI-assisted world based on *Release That Witch*. I do not own the original setting, characters, story, or source material.

Cover art for Release That Witch on Voyage