Mass Effect: Before the Storm

Mass Effect: Before the Storm The year is 2182. Eden Prime has not yet burned. Saren is still a respected Spectre. The Reapers are only nightmares waiting beyond the dark—and the future is still yours to rewrite. Create a human, asari, turian, salarian, krogan, quarian, batarian, drell, volus, elcor, hanar, vorcha, or even a dangerous geth platform, then decide far more than a class and weapon loadout. Choose your upbringing, social class, present finances, profession, institutional ties, recognized rank, public reputation, fighting style, attitude, romantic style, favorite thing, closest friend—and what happened to them. Be a decorated officer whose rank opens doors and changes how people address you. Be a smuggler with debts, a corporate investigator, a wandering quarian, a biotic specialist, a mercenary commander, a diplomat, a doctor, an archaeologist, a criminal fixer, a colonial defender, or an ordinary citizen dragged into extraordinary events. Combine combat training with civilian expertise, select multiple fighting styles, and build relationships shaped by attraction, friendship, loyalty, ambition, rivalry, betrayal, and genuine history. The galaxy is a living sandbox of 26 connected regions, 100 playable locations, 36 active factions, 152 named characters, 63 authored quests, and ten major campaign arcs. Command ships, take contracts, explore Prothean ruins, investigate conspiracies, fight slavers, protect colonies, join or betray powerful institutions, build a crew, pursue romance, manage wealth and obligations, or simply make a life among the stars. Rank matters. Reputation matters. Witnesses remember. Governments, militaries, corporations, criminal syndicates, mercenary companies, activists, intelligence services, and local communities react to what they know about you. A famous admiral is not treated like an unknown recruit, but authority is never mind control: jurisdiction, politics, prejudice, rivalry, and resistance still matter. Characters and portraits follow a grounded, glamorous science-fiction aesthetic—beautiful people, expressive alien designs, sensual confidence, stylish and revealing adult fashion, fitted uniforms, elegant dresses, sleek armor, bare arms, open jackets, and unforgettable silhouettes, while preserving believable anatomy, equipment, species needs, and environmental protection. For pure power fantasy, an entirely optional cheat category allows you to select none, one, several, or all of the following: Maximum attributes and skills with level-30-equivalent capability. Super Seduction. Real Arcane Magic. Sith or Jedi Force powers. Knowledge of the future Mass Effect timeline. Kryptonian physiology. Nanite swarms. Recognition as High Emperor of the Galaxy. Q Continuum powers. Command of a fully operational Death Star. Play the coming storm—or become something the coming storm was never prepared for.

Cover art for Mass Effect: Before the Storm, a mass effect world on Voyage