The Three Continents Just Can't get Along

DISCLAIMER: HUGE WORK IN PROGRESS! I DON"T KNOW WHAT I AM DOING! The Three Continents Just Can't get Along is a Manwha-inspired epic-fantasy world with 26 unique named NPCs, 12 distinct regions, 58 explorable locations, and 12 story starts. Meet imperial rulers, monster queens, demon generals, scholars, judges, adventurers, priests, merchants, and hidden conspirators; cross heartlands, sacred riverlands, monster mountains, volcanic demon territories, dangerous seas, and contested islands; explore capitals, courts, forts, archives, shrines, ruins, ports, lairs, and battlefields; then begin as a commoner, noble, royal, wanderer, soldier, mercenary, scholar, priest, criminal, or outsider. Choose an ancestry, class direction, faction alignment, starting region, starting location, mana, and aura, or remain unaligned and let your choices shape the story. Three rival civilizations stand one revelation away from war: Solarian knights beneath Constantina’s light, Dragoona’s civilized monster nobles beneath Valki Beastborn, and Deulan’s evolving demon ranks beneath Ultima. The ancient covenant may unite the crowns, break them, or burn the world between them.

Cover art for The Three Continents Just Can't get Along, a manwha art style world on Voyage