Project Silverfish

PROJECT SILVERFISH: WEST CARCOSA Twenty years ago, the Threshold ended the world here — and the world didn't notice it was over. In the exclusion zone of West Carcosa, posthumans still work their old shifts, a drill the occupation can't afford to stop hums toward a number that gets smaller every day, and the rails were laid toward something that was waiting before the rails were built. You are an Inheritor — a feathered, scaled survivor with a debt in the Observatory's ledger and a PDA on your belt — and everything in the Zone runs on the same arithmetic: contracts, ammunition, reputation, and the things the campfires only discuss as weather. Take contracts from boards and named clients across five factions. Thread anomaly fields for artifacts with real costs. Cook at shared fires, craft at benches, mod your guns round by counted round — because a dry gun clicks here, and the Zone hears it. Join the Revolution, the Alliance, the militia, the claim families, or the purple. Survive the Surge. And when the crown bell on the Bell Tree finally rings: go inside. All of you. Everywhere. PDA contract system — boards sync when in range, 5 active contracts max, reputation-gated postings, missions from every major NPC. Just approach any contract board and ask to see the postings. Full simulation stack: day/night, 7 weather systems, the Surge emission event, faction war that moves without you, death-and-recovery runs, companions with their own ledgers and BREAK conditions Deep crafting: weapon mods in 4 slots, handloading press, cooking with meal buffs, and lootable Recipe Notes that teach you recipes in play Hard ammunition discipline — 34 ammo types across 10 calibers; FMJ, AP, HP, and the wrong choice sails right through a Flayer Every major NPC has a written Combat Role, questline, and a secret — and 5 rival crews, bounty hunters, and toll gangs working the same map you are The mystery layer: the beautiful damp handwriting, the 03:12 HEARTBEAT signal, the 41-day window, the account number, and the Moorings — numbered, plural, and this was only the first 🗺️ 14 Regions on a real in-game map — 105 Locations, 373 explorable Areas 📜 137 World Lore entries · ⚔️ 124 enemy & NPC types (full canon roster: Post-Humans, Fae, Constructs, Fauna) 🎒 413 Items — 52 artifacts, 51 weapons, mods, parts, treasures with story-hook buyers ⭐ 10 Story Starts · 🧑 19 handcrafted major NPCs · 🏴 9 Factions with joinable membership arcs 🧷 171 Triggers (163 semantic + 8 scripted living-world) · 🎯 52 Quests & Contracts 🔧 16 Skills · ✨ 30 Abilities · 🎭 54 creation Traits in 6 categories + 56-trait level-up pool The Zone pays best right before it stops paying.

Cover art for Project Silverfish, an apocalypse world on Voyage