Red Dead Redemption World

The world of RDR2 is here after a long trip from Belize. I made this world back in voyage V26, which so long ago I'm convinced maybe three people who ever see this even remember it. Now it's back and better than ever. For this world, I was heavily influenced by my other Kingdom Come: Deliverance world. Both are quite brutal settings that balance grit and realism with a more epic, romantic tone to it's grander conflicts. ## FEATURES The two worlds are so similar in design that I'm just copy pasting and altering the message from KCD. If you liked KCD, you're likely to like this one, and vice versa. 63 locations depicting all of Red Dead Redemptions states Hardcore hunger, sleep, and intoxication with corroborating triggers. Hunger leads to starvation, lack of sleep leads to passing out, an excess of alcohol leads to slurred speech and double vision. For hunger and sleep, the triggers begin at below 50. 49 sleep and hunger is, in the games, when the status effect begins taking effect. What begins as light hunger or tiredness escalates throughout the triggers at chosen threshholds. Intoxication is the opposite, going from 0 to 100. Mild intoxication is the first trigger beginning at 15, and each drink raises your intoxication by 7. Dangerous Combat: Combat is realistic, weighty, and dangerous. Characters are not invincible and even a gunshot can fell them. Players and NPCs start with very low health (Player starts with 20, the weakest possible NPC can have 5, albeit it'll vary on NPC). The world does not wait for you, combat does not coddle you. A single mistake can be costly. Make decisions that keep you alive above all rather than feed your ego (Surrender may be a necessity in some cases), at least until you're ready. Be careful with defense, with taking cover in actions, with having allies you can trust, with not trying to do too much at once. NPCs will fight as skittishly as you. Stack every advantage you can find. Leverage, numbers, equipment, etc. Attempt solutions that don't put your ass on the line. Gradual progression: You start off quite measely in this world, with minor exceptions. Traits are broken up into tiers from 1 to 3. 1 are the weakest traits, ones that really make you feel weak to begin with, chosen more for roleplay than actual legitimate benefit. Tier 2 is for intermediate traits, a character made up of tier 2 traits is a hardy one who can hold their own. Tier 3 are the strong traits, making characters that are immediately quite capable. While not infallible a tier 3 character will be significantly capable with their chosen skills immediately. A bounty hunter, for example, is a tier 3 trait, granting a +12 to gunslinging amongst other things. All have clear room for growth but some more than others. As for levelling, the max level is 5, with level speed adjusted for that to be feasible. Instructions: I always go very heavy with instructions, it's my most important thing in every world. I have roughly 50+k characters of instructions between all the relevant sections, making the world's writing, style, behaviour, etc. all feel very accurate to the setting.

Cover art for Red Dead Redemption World on Voyage