Pokemon Wilds

### CURRENTLY ONLY CAN PLAY IN ALPHA VOYAGE DUE TO NEW FEATURE### Welcome to The Wilds! A solitary survival RPG set in a world where every human vanished without warning, leaving only their tools, their ruins, and the wild Pokémon that reclaimed everything. Featuring a hand-built continent of 25 distinct regions, from sun-cracked desert to frozen tundra, each with its own terrain, hazards, and things worth finding. Experience a slow-burning central mystery that never fully resolves, a full survival-and-taming progression from empty-handed to self-sufficient, and a growing collection of standalone expeditions scattered across the map. The World The Wilds is the only place left that still has anyone in it — one person. What happened to everyone else is a question nothing in the world can answer with certainty, though the evidence left behind rules out the easy explanations: no evacuation, no disaster, no warning. A weather station's log, a cellar journal, a festival plaque, a shipping manifest — all describe the same kind of day, interrupted mid-task, everywhere at once. Today, the land belongs entirely to Pokémon. Growlithe packs patrol the warm crevices of Cinder Flats. Onix and Geodude hold the ore-rich tunnels of Craghold Peaks against anyone who comes looking. Frostbound Reach is silent except for wind and the occasional distant cry of something that shouldn't be approached carelessly. Collapsed settlements like Ashfall District and the Sunken Laboratory still stand, half-swallowed by vine and rust, holding whatever technology their builders never got to finish. Legendary Pokémon are out there too — glimpsed, never chased, never spoken to, and never explained. Your Story, Your Way The Wilds gives you a fire, a Stone Knife, and nothing else. From there, it's entirely yours. Build a permanent camp with a Storage Chest, a Berry Planter, and a proper bed — or live light and keep moving. Chase the mystery of what happened here through scattered clues across the continent, or ignore it entirely and just survive. Tame and befriend the Pokémon you meet, one careful approach at a time, and let their field abilities do in seconds what would take you an hour by hand. Push into the ruins for lost technology, or stay in the safety of Verdant Hollow and never risk it. No path is required. The world doesn't assign you anything — there's no one left to assign it. Build Who You Want to Be Character creation produces a specific person, not a class. Start with a Background — Wilderness Upbringing, City-Raised, Farm Raised, Coastal Upbringing, or Nomadic Family — that shapes your starting instincts. Pick a Job you held before you woke up here: Former Park Ranger, Ex-Field Researcher, Retired Carpenter, Trained Medic, Career Fisherman, or Mountain Guide. Choose a Skill Focus — Green Thumb, Steady Hands, Quiet Step, Sharp Eye, and others — that sharpens one specific talent. Optionally select a Starter Pokémon from any of the twenty-seven Generation 1 through 9 starters, already caught and loyal from your very first moment in the Wilds. Then customize exactly how you look — Build, Skin Tone, Hair Style, Hair Color, Eye Color, and Outfit — all purely cosmetic, all yours to choose, rendered into your own portrait in a clean, hand-drawn anime style. Five attributes — Power, Resilience, Instinct, Focus, and Rapport — govern everything from hauling ore to calming a wary Pokémon, built from twelve practical skills: survival, foraging, crafting, building, taming, tracking, combat, stealth, swimming, climbing, cooking, and first aid. There's no combat class to pick, because you don't fight — your Pokémon do. What you build is a survivor. - Experimental World, will be update time to time-

Cover art for Pokemon Wilds, an isekai world on Voyage