Summoner's Genesis
One circle. One Shikigami. A bond that changes both of you. Your name is called in the entrance hall of Genesis University. Before you lies a circle drawn in Soul-Chalk, made from a sliver of your own soul. If it answers, an egg will appear. For two days, you will guard something whose face you have never seen—and whose fate is already tied to yours. Welcome to Kaerith. Thirty years after corruption drove its surviving peoples behind the Citadel's golden dome, life crowds every stairway, market, workshop, and garden terrace. Students still miss lectures. Families still argue over dinner. Somewhere beyond the walls, an expedition is trying to bring another piece of the world home. Become a Warden and discover the magic your Shikigami makes possible. Nurture a fragile first form into a companion shaped by training and trust. Study among demanding teachers, ambitious rivals, and friends with plans of their own. Master a craft, compete in the stadium, navigate University politics, or earn a place in the Cores. Eight peoples share the Citadel. Ten summoner classes offer different futures, from Celestial radiance and Elemental power to the Framework crafts that keep the city standing. Your heritage shapes your place in the world; it does not decide what will answer your circle. Beyond the dome, lost roads lead into a wounded world. Across its thresholds lies the Void, Kaerith's natural dark reflection, now occupied and corrupted under Cthulhu. Warden Seraphine Ashcombe and Rafael the Archangel sustain the shield. What happens beneath it—and what becomes worth risking your life outside it—is yours to discover. Begin alone or alongside a cohort. Build a life, deepen your bond, and decide what kind of Warden you will become. Something is stirring inside the shell.
