Hunter x Hunter [🎴Custom Nen Mod🎴]
🎴Custom Nen Mod🎴 Hunter x Hunter is a world to live in, from the 287th Hunter Exam in January 1999. Sit the exam for a Hunter Licence, take the Review Board's work, climb Heavens Arena, run underworld jobs and play Greed Island, while the series' story runs on its own clock around you. --- STARTING POINTS The 287th Hunter Exam The morning of 7 January 1999 in Zaban City: the 287th Hunter Exam begins today, and you are standing at the door of its secret entrance with the password in your head. The canon exam runs around you, phase by phase. Starting Standing: Applicant. A New Licence Late January 1999 at the Hunter Association's headquarters in Swardani City: you passed the Hunter Exam, your licence card is new in your pocket, and the day's postings are going up on the board. Starting Standing: Hunter Licence. Floor One Early March 1999 at Heavens Arena: the tower of 251 floors on the far side of Padokea's continent, where a win climbs ten floors and the prizes climb with them. You are in the lobby with a registration ticket in your hand. Starting Standing: Arena Fighter. The Family's New Muscle Late August 1999 in Yorknew: you have just been taken on as muscle by a Mafia family, the Vollmers, days before the city's September auctions. Starting Standing: Mafia Hand. Meteor City Late August 1999 in Meteor City, the junkyard city where nobody has a record: you are a thief, and the fence in the scrap yards has work. Starting Standing: Thief. The Family Business Late August 1999 in Meteor City: you kill for the Ressler family, a lesser house of assassins, and its broker has a contract. Starting Standing: Assassin. A Working Day in Yorknew Late August 1999 in Yorknew: an ordinary working life at a corner diner on Continental Street, with the city's September about to begin. Starting Standing: Civilian. --- THE NEN MOD Every Nen technique you name is charged by the world, never by the narrator. TLDR; HOW IT WORKS: * Aura starts at 1,500 and grows 450 a level, plus 400 for every point of aura; it recovers 50 a turn. * Closed aura nodes open only through a teacher or an initiation. * 6 aura types: Enhancement, Transmutation, Emission, Conjuration, Manipulation and Specialization. A Hatsu of your own type works at 100%, one type away on the hexagon at 80%, two away at 60% and the opposite type at 40%. * 8 advanced techniques, each learned from a level, with its aura cost: Ren 3 (60), Gyo 5 (30), Shu 8 (30), Ken 10 (600), Ko 12 (500), In 12 (30), En 15 (100) and Ryu 18 (600). Ken and Ryu cost 360 once Ken: Held is earned; Zetsu costs nothing. * 48 Hatsu, 8 of each type. * Vows: 5 kinds strengthen a technique, from times 1.2 for a condition to times 2.0 for a stake on their life. A broken vow seals your Nen for 30 days. * Teachers: Wing and Biscuit Krueger. --- THE HUNTER EXAM The Hunter Exam is held once a year. The 287th runs canon's 5 phases in their order from 7 January: Marathon, Cooking Test, Tower, Badge Hunt and Final Phase. Each later sitting draws its phases from 4 set orders, and the 289th opens on 27 June. --- THE REVIEW BOARD The Association's offices in Zaban City, Swardani City and Yorknew City post work every day: a safe and a risky posting of each of the two highest grades your standing opens, and a fee goes to the team, shared by at least 3: * H: 300,000 Jenny safe, 750,000 risky, 40 experience, 1 day, from standing 0. * G: 1,000,000 Jenny safe, 2,500,000 risky, 80 experience, 2 days, from standing 0. * F: 3,000,000 Jenny safe, 7,500,000 risky, 150 experience, 2 days, from standing 5. * E: 8,000,000 Jenny safe, 20,000,000 risky, 250 experience, 3 days, from standing 10. * D: 20,000,000 Jenny safe, 50,000,000 risky, 400 experience, 3 days, from standing 20. Without a licence the office offers its grade H work as an amateur, at half the fee. Blacklist bounties post from grade E. --- HEAVENS ARENA The first time you stand on a floor with a prize, the arena pays it, from 152 Jenny on the 1st floor to 200,000,000 on the 190th. From the 200th floor every bout is a Nen bout: 10 wins open a challenge to a Floor Master, whose floors run from the 230th to the 250th, and 4 losses disqualify you. --- THE UNDERWORLD 4 houses post a safe job and a risky one every day, each for its own people: the Vollmer Family's house (a Mafia Hand, or a Heavens Arena fighter with 20 fame), the fence's yard in Meteor City (a Thief), the fence's stall at Yorknew's dealers' market (a Thief) and the Ressler family's broker in Meteor City (an Assassin). Two more take anyone: the corner diner on Continental Street and the Association's client desk in Yorknew. --- GREED ISLAND Pass Battera's tryout with a working Ren for his contract: 50 billion Jenny to whoever clears Greed Island. 100 specified slot cards, each won by a quest of its own, across 13 places on the island; spells are sold only at the spell shop in Masadora. --- THE CANON The story from the 287th Hunter Exam to the Bombers' fall on Greed Island comes on its days whether you are there or not: 16 scenes played out on the map, and 2 more told as news. A scene you miss reaches you as news, in canon's order. 44 canon people, 23 met only when the story brings them in; 4 factions; 3 era traits. --- THE STORY The Hunter's World is the main quest, in five chapters: The Hunter Exam, The Zoldyck Family, Heavens Arena, Yorknew City and Greed Island. Each ends on canon's date with the scene that ends it, whether or not you are there. * A day ends only when you sleep. * Word of a canon scene near you goes in your journal with its place and date, 16 scenes in all. * Three canon deaths happen in scenes you can stand in (Bodoro, Kastro and Uvogin); prevent one there and they stay alive. * Each of the 12 Background picks sends something from your past after you. --- CHARACTER CREATION 6 screens: Starting Standing (7), Hunter Kind (18), Nen (1), Aura Type (6), Origin (7) and Background (12). 6 premade characters to start from, each an original of this world. --- COMPANIONS AND RELATIONSHIPS Every companion acts in every fight from the first turn. Everyone you meet keeps a standing with you on 11 stages from Nemesis to Devoted. People act only on what they could know. DIFFICULTY 4 modes: Story, Normal, Hard and Hunter's Rules. --- CONTENT 37 places in 13 regions, 46 named people, 59 Nen abilities and 14 skills.
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