Bleach V30
### TRIGGER TRANSFORMATION UPDATES This is a twofer for transformations. ### 1: Player Transformation This works the same way as in my Dragon Ball world. You state in your action the intent to transform, you do it, and you gain a trait with bonuses to cement the transformation as mechanical bonus. Transformations buff your attributes and your damage, with +1 = +1%, so +100 damage would be +100% or 2 times. You detransform either by hitting 0 HP while transformed, manually detransforming, or hitting 0 Reiatsu. ### 2: NPC Transformation Every NPC is assigned a type upon generation. With triggers, when they hit health percentages, they now transform. This is because prior, NPCs were not nearly proactive enough with transformations. For example, a Captain-Level Bankai will do so twice: Shikai and Bankai. Additionally, most every NPC has been majorly buffed, this is to account for player damage being significantly higher. ## The Realms Update I've finally taken the time to make the map of this world actually good. This update revamps the entire map, turning it from four regions and one realm to 6 realms, 17 regions, and 69 locations. To travel realms, you simply need to do so in an action via any valid means. The realm names are: The Human World, Soul Society, Hueco Mundo, The Wandenreich, The Dangai, The Royal Realm. This is relevant because I believe you need to be specific in naming the realms to travel cleanly. Also added potential as a feature. The potential trait has both narrative and ability impact. You unlock different abilities at different levels. Bursts of inspiration and liimt raising abilities that forcefully elevate your power. Update: Finally given this thing a massive instructional revamp. Should largely improve overall quality Combat should also be quite different too now. Rather than the more typical big and bombastic anime combat instructions I had in prior, the combat in this world should now (Hopefully, may need to reinforce) be based around evolution and revelation. Combat should escalate over time, corresponding with the health of NPC. They should respond to damage and tribulation by unveiling more of their power and named abilities. Ideally should make combat a bit more of an unravelling experience rather than in your face explosions. I CAN TELL THAT YOU'VE NEVER BEEN TRUE TO ME! I CAN SMELL THAT YOU'RE ACTING SO FEARFULLY! I CAN HEAR WHAT YOU'RE HOPING I WANT TO HEAR! I CAN FEEL THE ALARM BELLS ARE RINGING IN ME! I CAN TOUCH BUT I KNOW YOU DON'T FEEL A THING! I CAN PRAY BUT I KNOW YOU COMMIT A SIN! I CAN SESNE NOW IT'S ALL BECOME CLEAR TO SEE! YOU'RE NO GOOD AND YOU MEAN NO GOOD, TREACHEROUSLY!
