Final Boss Wanted

The old Final Boss retired. The monsters organised. Adventurers are still booking challenges, suppliers want payment, and the town council is asking who’s responsible for the dungeon. The job is yours to consider. Interview for the throne, negotiate a contract, redesign the trials, settle ridiculous workplace disputes, or refuse and build an entirely different life. Play as a human, kobold, mimic, gargoyle, slime folk, or another local people. Work alongside monster staff, join the adventurers’ guild, open a shop, study old ruins, make friends, explore dangerous depths, build a home, or simply enjoy the town. Your skills and relationships change what becomes possible; no path requires you to be evil, famous, or even employed at the dungeon. The dungeon is a workplace. The kingdom is alive. What kind of boss—or neighbour—will you become?

Cover art for Final Boss Wanted, a fantasy world on Voyage