ANOMALY: You Are the Monster
You are the thing humanity hasn't discovered. Beneath the gardens, homes and factories of humanity's last great colony ship, an unfamiliar organism is awakening. Above you, people continue their ordinary lives. They don't know you exist. Become a Mimic that studies and imitates humanity, a Ravager that survives through predation, a Broodmind that grows a concealed colony, or a Pathogen Host that exploits living hosts. Hide. Hunt. Observe. Imitate. Nest. Adapt. Learn the ship through senses never meant for human civilization. Take risks to survive, change through what you experience, and decide what evidence you leave behind. Human language must be learned, and new adaptations have real biological costs. An ordinary repair may become an investigation. An investigation may become containment—but only when someone discovers enough to justify it. Humans still work, raise families, make mistakes and disagree about what they think is happening. You are not required to be the hero—or the villain. You are the anomaly. What happens next depends on you.
