Calemore

āš”ļø One Element. One Weapon. One Bronze Card. Everyone here is born with an element. You pick yours, pick a weapon, and start with a technique built from both. Then you go find out how far it takes you. šŸŽ¬ 12 WAYS TO START Every start drops you into a scene that's already moving, with people worth meeting. 🪪 Rookie Adventurer: Your Guild card is brand new and Brighthold's Grand Guild Hall is packed. Rachel and Daniel are fighting over their first job, and they want you to settle it. 🌳 Hometown Trio: It's your last morning in Maplewood with Jason and Samantha, your best friends since you were kids. Jason wants one real fight in Greenwood Forest before the three of you leave for the Guild. šŸ”Ø The Apprentice: Axton Blake forged the King's sword, and you're his apprentice. Your first real customer just walked in with her sword snapped in half. ✨ Make Your Name: You arrive in Jindal broke, with big plans. The duelist in the Grand Plaza ring just knocked out his fifth challenger in a row, and now he's pointing his blade at you. ā›°ļø The Challenger: In Karthul, beat an orc chief in an honor duel and the clan is yours. Tarka just kicked the cookhouse door in looking for a fight, and you look like a better one. šŸ—”ļø Behind Enemy Lines: You're a human scout deep in demon country with Emily's party. Talia, a succubus with twin daggers, just dropped out of a tree in front of you. šŸ‘‘ The New General: You passed Ravenna's test and took the seat Creal lost at Bandor. Tonight the Demon Queen shows off her newest General, and Creal wants his seat back. šŸ Rookie Hunter: It's your first day at Morrath's Hunters' Hall. Ketta, Dax and Wynn need a fourth for the rat-infested Warrens, and Ketta already grabbed the contract. 😈 Rikkit's Crew: You ride with Rikkit, the smallest and loudest of the Twelve Generals. Today he wants to rob a Royal Guard supply run. šŸ¤ The Split Table: In Lanthe, humans and demons eat at the same table. Callum's mixed party wants you for a run into the flooded fortress of Gallen's Deep, and Grant Hollis's Gold party is laughing at them. šŸŒ— Both Sides: You're half human and half demon, raised in Lanthe. The Guild board and the Hunters' Hall board hang side by side. Pick one, or work both. 🌐 Party Up (Multiplayer): Your party registers together at Brighthold and races two other rookies for the good jobs. Or pick šŸŽ² Random and start anywhere, or šŸ–‹ļø Write Your Own. šŸ”„ BUILD YOUR FIGHTER 🧬 Human, Demon or Half-Demon. Half-demons can join the Guild or the Hunters' Hall, and both sides notice what you are. 🌈 Seven elements: šŸ”„ Fire, šŸ’§ Water, ⚔ Lightning, 🪨 Earth, šŸŒŖļø Wind, šŸŒ‘ Dark and ✨ Light. āš”ļø Ten weapons: Sword, Greatsword, Spear, Bow, Gauntlets, Axe, Daggers, Staff, Mace and Hammer. šŸ’„ Your first technique comes from both. A Fire axe opens with Scorch Chop. Wind gauntlets open with Pressure Punch. That's 70 different first moves. šŸ” Grow up somewhere real. Your background comes from your own side of the map: Walden's forges, Tentin's Training Terraces, the Split Table in Lanthe, a farm outside Maplewood. Some come with people who already know you. šŸ“ˆ A new technique every two levels. Learn moves for your weapon, your element and your own signature line. šŸ—ŗļø SIX KINGDOMS šŸ° Sorelle: The human heartland. Brighthold's Grand Guild Hall, the Goblin Den, and a king who still trains with his guards every morning. šŸ‘‘ Crania: Two rich cities run by childhood friends who argue about everything. Calistra, a demon General, is offering them trade instead of war. 😈 Elliosia: The demon kingdom. Tentin's red-cliff tiers climb all the way up to Ravenna's castle and her Twelve Generals. šŸ Nethara: Demon lake country. Morrath sits on stone causeways across Lake Ilmar, and its Hunters' Hall takes hunters from Bronze to Diamond. ā›°ļø Karthul: Orc clan country. Beat a chief in an honor duel and the clan is yours. Gorza, an oni General, is already taking them one by one. šŸ¤ Varenn: The middle ground. Lanthe feeds both sides at the Split Table, and Creal waits at Fort Ostrel to win his seat back. šŸŽ® PICK YOUR MODE āš”ļø Rise to Legend: Climb from Bronze to legend with the friends you make along the way. šŸ”„ Battle Arc: More fights, duels, tournaments and rivals, with tougher enemies. šŸ» Found Family: Fewer fights, more friends. Guild nights, festivals, training, crafting and romance. ā˜ ļø No Mercy: Strong things are truly strong. Defeat hurts. Every win is earned. Pick your element. Your first fight is already waiting.

Cover art for Calemore, a fantasy world on Voyage