Cyberpunk 2077 [πŸ”΄ Custom Chrome Mod πŸ”΄]

πŸ”΄ Custom Chrome Mod πŸ”΄ Night City, 2075 to 2077. Take a lifepath, work for the fixers, and live through season 1 of Edgerunners, V's story or season 2, from inside them or as nobody in particular. The story waits for you: a day ends when you go to sleep, and the journal always says what comes next, who has it and where to find them. STARTING POINTS Night City, 2075 The start of Edgerunners. You are nobody in particular at Doc's Clinic in Santo Domingo, and the year of Maine's crew and David Martinez happens around you. Maine's Crew, New Recruit Night City, 2075. Join Maine's crew while David, Lucy, Rebecca, Pilar, Dorio and Kiwi are alive and working, with Falco driving. You are the new one at the Turbo, and the Tanaka job has not begun. The Streetkid Heywood born, years away, and back with nothing but the people who still owe you a drink. Pepe Najarro at El Coyote Cojo owes a small-time fixer named Kirk Sawyer, and Kirk is about to break his legs. The Corpo-Rat Arasaka Counterintelligence, a director who has decided something, and your name on the order. Arthur Jenkins has handed you his rival's file and ten thousand eurodollars, and none of it is in writing. The Nomad A clan behind you, a border in front of you, and a crate nobody will describe. Your Rattler is on Mike's lift in Yucca, and a Heywood kid called Jackie Welles is waiting past the edge of town. The Streetkid, the Corpo-Rat and the Nomad each set your lifepath, so the creator does not ask for one. V and Jackie's Partner Play as V six months into working with Jackie Welles, on the night of the Sandra Dorsett rescue, before Konpeki Plaza. Night City, 2077 The year of the game. You are nobody in particular at Lizzie's Bar, and V's story and King's crew happen around you. Night City, After Konpeki The start of Edgerunners 2, weeks after Konpeki Plaza. At the Afterlife, King is one hand short for an Arasaka job. --- THE STORY Season 1 belongs to 2075 and 2076; V's story and season 2 belong to 2077, and each start opens in its own year with what came before it as history. The Relic is V's main quest, in four chapters from Act 1 to an ending; Edgerunners is the crew's, in two, to Arasaka Tower; the free starts follow their year from outside. V's scenes come when V takes the jobs that bring them. Every Edgerunners episode is a quest of its own, 20 across both seasons, given by the episode's own people on its own days. WHO LIVES No main quest requires a death. 19 canon deaths, from Jackie at Konpeki Plaza to Maine on his last night, happen only if nobody steps in. Save someone, and the story treats them as alive for the rest of your playthrough. EVERY DAY Each morning a fixer texts you a gig from the district you wake in: 61 gigs across 7 districts. Answer the text to take the job. Everyone else with work waits where they stand until you go over to them. Every clinic and shop has someone at the counter, the 20 canon ripperdocs among them. CHROME AND HUMANITY Health is 10 plus five times the average of BODY and WILL; a standard body is 35, and a shotgun takes 9 of it. Humanity is EMPATHY times 10, and every implant takes a permanent slice: 7 and a 2 point ceiling drop for standard chrome, 14 and 4 for the heavy pieces. Run it to the floor and you are a cyberpsycho, with MaxTac one call away. Cyberware Capacity is what your body can carry, and past it the next piece does not go in. 125 pieces of chrome in four availability classes, from counter stock to not for sale at any price. Immunoblockers lend Humanity and Capacity back for a while, at 100 eb street, 500 medical and 2,000 military, and the debt never clears by itself. STREET CRED AND HEAT Street Cred runs 1 to 50 and decides who returns a call. Heat is how hard the NCPD is looking for your crew; it does not exist in Dogtown and does not reach the Badlands. THE WORLD 220 quests, 105 canon scenes, 427 named people, 918 places, and fourteen properties for sale.

Cover art for Cyberpunk 2077 [πŸ”΄ Custom Chrome Mod πŸ”΄], a cyberpunk world on Voyage