Ultimate Ability mod - Dreamer
A combat framework any world can install. Six fighting disciplines, each a ladder of five techniques that unlock as the skill rises: Combat Technique, Defense, Tactics, Focus, Athletic Mobility and Banter, the bard's discipline. Ten combat cores to choose at creation or take up later in play, each growing into one of two Ascension Paths at levels 5, 10 and 15, each keyed to its own stat, with a free signature technique, two bought tiers, a combo done with an ally, and an ultimate that spends a full meter and leaves an Aftermath you pay for. Eight basic techniques open to everyone, each upgradeable to rank II and III, plus Awaken Ultimate. Six power lanes, one per attribute, so a power never rolls one fixed stat: name the lane in your action, or your Power Attribute pick decides it. Six fighting lanes do the same for blows, hand to hand or with a weapon, on strength, dexterity or constitution, with a Close Combat Main and Weapon Main pick. Three meters beside health: Combat Energy, Ultimate Charge and Guard. It plays the way it reads. Train a discipline in downtime and it rises; study any skill your world has from a book, a teacher or practice and it rises too, and a skill your world lacks can be taught to yourself. Create a technique of your own by naming it and saying what it does, and the engine records it at the tier your unlocks allow; upgrade it later; awaken one ultimate of your own; create a combo together with a friend; fuse two elements into one move. One character's move sets up another's: soak a target and your ally's lightning arcs, break its Guard and the heavy blow that follows wounds for real. Taunt, stun, root, bleed or burn an enemy and it sticks, counted down turn by turn. Nothing you create can grant XP, levels or permanent stats. No story, no places, no people. Layer it under your own world and it adds what your world lacks and changes nothing your world already says.
