Space Ship state mod
🚀 **VOYAGE SPACECRAFT & FLEET CORE** ### Your ships are no longer just scenery. Turn spacecraft into persistent parts of your Voyage adventure. **Spacecraft & Fleet Core** tracks individual ships, crews, commanders, fleets, damage, upgrades, cargo, missions and player presence across your sci-fi worlds — without forcing a particular setting, technology level or combat system on them. 🛰️ **Persistent Spacecraft** Named ships remain the same physical hull throughout the story, with their own registry identity, former names, class, owner, commander, crew, systems, damage and history. 👨✈️ **Ownership ≠ Command ≠ Presence** Owning a ship doesn't automatically make you its captain. Boarding one doesn't make it yours. Fleet command doesn't mean you personally own every vessel. The mod keeps these roles separate. 🌌 **Real Space Travel** Setting a course isn't the same as arriving. Ships can depart, travel, jump, approach, rendezvous, dock and arrive while preserving their actual position and destination. 🛸 **Carriers & Small Craft** Fighters, shuttles, dropships and other daughtercraft can dock aboard larger ships, travel with their carrier, then launch again as their own persistent vessels. ⚔️ **Ship Damage & Refits** Destroyed engines, hull breaches, reactor trouble, disabled weapons and setting-specific damage can persist until repaired. Install whatever systems your universe supports — shields, railguns, hyperdrives, laboratories, cloaking devices or completely original technology. 📡 **Detached Missions & Fleet Orders** Send ships scouting, escorting, patrolling or operating independently. Their orders, routes, rendezvous points and last confirmed reports remain meaningful even when they're far away. 👥 **Multiplayer Friendly** Different players can remain aboard different ships, in different systems and different local scenes. Nobody magically overhears, witnesses or joins another ship's events without a real communication or travel channel. 🖥️ **VESSEL CONSOLE** Ask naturally for: • **“Show vessel console.”** — your current/designated ship • **“Show fleet console.”** — your tracked fleet • **“Show crew console.”** — crew information • **“Hide vessel console.”** — disable automatic display • **“Vessel console changes only.”** — display meaningful changes • **“Compact vessel console every turn.”** — compact automatic closeout • **“Full vessel console every turn.”** — expanded single-player closeout 🎮 **HOW TO USE** Simply install the mod in a sci-fi Voyage world and **play normally**. You do not need special commands to operate ships. Speak naturally: 🚀 “I buy the freighter.” 🛰️ “Set course for Arcturus.” ⚓ “Dock the shuttle aboard the carrier.” 🛫 “Launch the fighters.” 🔧 “Repair the damaged engines.” ⚙️ “Install the new shield generator.” 🎖️ “Make the Resolute our flagship.” 📡 “Send Valkyrie ahead to scout the system.” 🤝 “Order the escorts to screen the carrier.” 💥 “Abandon ship!” The mod detects successful changes **after the story resolves them**, so attempting to capture, repair, purchase or command something does not magically make it happen. 🗺️ **WORKS WITH DIFFERENT MAP STYLES** Spacecraft are tracked as mobile vessels rather than ordinary map locations. Worlds can still use authored ship interiors or dedicated ship/space realms; the mod respects them without creating duplicate spacecraft. ✨ **SETTING-NEUTRAL BY DESIGN** No mandatory hull HP. No universal shield system. No fixed weapon statistics. No compulsory fuel economy. No predefined FTL technology. Your **world defines how spacecraft work**. Spacecraft & Fleet Core remembers **which ship it happened to**. 🚀 **Name your ship. Build your crew. Command your fleet. Bring them home.**
