Chrome Dome's Structural Game Modes

This mod is based around the new game modes addition. So, if you'll notice, thalia, freya, nemesis, and apocalypse are (Thankfully) gone. This is due to game modes being added. Game modes are what narrators used to be. They're story instructions that influence generation. These're brand new and experimental, and so I've decided to test them in this world with style game modes. This mod provides game modes that're related to the structure of the story. One example would be "Force into Action" which adds instructions to break the current moment and suddenly introduce a dynamic, shocking event. "Default" is the absence of all this, which allows you to play normally. The ideal way to use this mod is to play on default and then switch to one of them if you feel events getting stale or lacking proper forward momentum. This mod aims to be the simplest way to influence your story without directly telling it what to do via /dev's or complex methods like world creation itself.

Cover art for Chrome Dome's Structural Game Modes on Voyage