Chrome Dome's Simple Critical Injuries
A very simple mod that adds two triggers. Voyage now allows skill check results as a trigger condition. And so I've made a system for critical injuries. If you critical fail, you face a critical injury. A much more significant physical injury that has longer consequence, such as losing a limb or extremity, breaking bones, deep wounds that scar, etc. Meant to make failure feel longer lasting and matter more. Additionally, if you crit succeed an attack, you can inflict a critical injury The point of the trigger is to provide genuine consequence to failure and to success. Your character over the course of their story may be organically and naturally wounded and scarred over the course of events, and in combat is can make some immediate crisis and challenge (Trying to fight with a crushed arm, for example). Very lightweight, it's literally just two triggers.
