Crimes and Punishment
Creates a bounty system. theft, assault, murder, trespass, burglary, lockpicking, smuggling, fraud, grave robbery, forbidden magic, vandalism, bribery, escaping custody, and resisting arrest all now crimes with severity that contribute to heat. If you are witnessed, you gain a bounty. Heat decays every 24 ticks after your last crime. Heat does not make you wanted by the authorities, but it will make people suspicious of you. You can pay, or submit to the authorities to lose your bounty. This is a series of complex triggers that I understand the intent behind more than I understand the mechanics behind. So any feedback you might have is appreciated.
