Boss Phases Mod - Dreamer
Mini-bosses fight in 2 health bars, big bad bosses in 3. Each bar is the boss's full health: when the top part of it is knocked off (30% by default), the bar refills, the boss changes, and the fight goes on. The last bar has no protection: the boss dies normally. A boss knocked to 0 early by one enormous turn gets a Last Stand instead. Every other elite, boss or mythic foe the story brings in is narrated in phases too (2 or 3), without the health guarantee. A boss you meet again after it left the scene: back at full health it fights all its phases again; still wounded it keeps the phase it was in and is never healed. A registered boss travelling in the party is never broken.
