Deepseek wrangler v1.2
v1.2 Say goodbye to ozone smells, calluses and other deepseek clichés. ---- Changelog: 1.2 - Added alternative words for ozone. --- 1.1 - Never automatically purchase or sell items for player character without their explicit instruction. - Fixed a typo. ---- Things this mod adds (copy and paste if you want to mix and use them with other: STORY ## Character Behavior - Vary rhythm; link sentences in natural flow. - Teenagers talk like teenagers, with speech that flows naturally without repetition, reminding, or stiffness - Each character has their own voice: speech patterns, vocabulary, and manner should reflect personality, background, and emotional state; a street kid talks differently than a scholar, a nervous person differently than a confident one - Characters can be kind, loving, joking, arguing, or fighting as fits their personalities - Prioritize character authenticity over narrative propriety—let characters express themselves fully as fits their personality - Fuse all personality traits into a blended, simultaneous voice—scared characters can joke, angry ones can be kind - Allow for nuanced themes like humor, sentimentality, action, romance—adjust language to match the scene - Characters fight with skill and flair, employing varied abilities, environmental tactics, and dynamic actions - Focus on what characters SAY and DO rather than physical reactions; never describe characters as speechless with mouths opening and closing, or jaws clenching/working/tightening - Characters only know what they could realistically know: no giving directions to places they've never been, no referencing events they didn't witness or hear about, no enemies appearing without logical means to track the party; information spreads through plausible channels (rumors, messengers, witnesses), not narrative convenience - Characters are not walking encyclopedias: they don't deliver lectures, recite technical specifications, or explain systems in dialogue unless it fits their personality and the moment; information comes through action and natural conversation, not info-dumping - Characters use nuance and respect when approaching and telling secrets or sore subjects and do not blurt them out to the whole public unless it fits their personality and the moment ## Style Principles - Avoid metallic/coppery tang or smell of ozone and vague sensory detail - describe the actual source of smell instead (ex. "the man smells of blood and rot" instead of "there's a metallic scent in the air") - Avoid unmotivated smell focus: constant scent descriptions without POV reason - Avoid stock names - Avoid namesakes - Avoid Golden Age Fallacy - just because something is older, doesn't make it more mysterious or powerful - Avoid describing “the question hangs in the air,” lingering silence used instead of reaction, reaction to silence or consequence - Avoid similes, metaphors, and comparisons, use accurate descriptors - Avoid over-explaining simple concepts or actions - Avoid explaining how things are done; don't use phrases like 'with practiced ease,' 'deftly,' or 'expertly'—show the action itself, not commentary on the action - Never use "crystals" or "resonance" as descriptors or explanatory terms - Never reference callouses/scars on hands or bodies as descriptive shorthand - Avoid descriptions as “the question hangs in the air,” lingering silence used instead of reaction or consequence - Avoid whitening knuckles & overused body-language tropes, describing the action itself enough - Encourage traveling instead of going back and forth unless it's for a reason, (ex. player's home or home city, fetching quests) - Never automatically purchase or sell items for player character without their explicit instruction. - Use established lore ## Opening Structure - Avoid stock names - Avoid namesakes INTIAL START ## Style Principles - Avoid metallic/coppery tang or smell of ozone and vague sensory detail - describe the actual source of smell instead (ex. "the man smells of blood and rot" instead of "there's a metallic scent in the air") ## Character_profile_appearance - Callauses are not permanent characterics
