H.V.A.M.

# 🧠 H.V.A.M **Homemade - Virtual - Autonomous - Moods** **Living NPC Framework for Voyage** ## 💡 About H.V.A.M is my first Voyage mod, inspired by TIO and my wish to make NPCs feel more alive, reactive and independent. Voyage NPCs can sometimes become passive, leaving the player to start conversations, ask every question and push relationships forward. **H.V.A.M gives NPCs stronger personality, initiative, emotional continuity and social independence while respecting the world they belong to.** Designed to work across many genres, cultures and time periods. ## 🎭 Personality & Agency H.V.A.M includes **40 personality archetypes** built around different drives, flaws, values and relationship styles. NPCs may have goals, changing moods, opinions, secrets, romantic preferences, boundaries, contradictions and imperfect judgment. They may start conversations, ask questions, make plans, argue, apologize, flirt, reject advances, lie, withdraw, investigate, make demands, pursue goals or interact with other NPCs without centering everything on the player. Initiative is not forced every turn. Quiet characters can stay quiet when it fits. ## ❤️ More Complex Relationships Relationships are more than a like/dislike meter. Affection, trust, respect, attraction, jealousy, resentment, fear, loyalty and commitment can exist separately. An NPC can care while angry, feel attraction without trust, trust without romance, become jealous, lose interest, betray someone, forgive without forgetting or end a relationship. **Friendly ≠ attracted. Attracted ≠ in love. Love ≠ obedience.** Social skills may influence NPCs, but do not erase personality, motives or boundaries. ## 🌡️ Mood, Memory & Knowledge NPCs can carry meaningful emotions and unresolved issues forward instead of resetting to neutral after every scene. They may remember anger, hurt, affection, fear, jealousy, suspicion, promises, betrayals, apologies, confessions and important relationship moments. NPCs should only know what they could reasonably know. Secrets, private actions and unseen events should not magically become common knowledge. Temporary moods can fade when resolved. ## ⚙️ Reactive Social Events H.V.A.M adds focused reactions for: * 💞 Support and vulnerability * 💘 Romantic or intimate advances * 🚫 Rejection and breakups * ⚠️ Boundary violations * 😡 Insults and humiliation * 👁️ Threats and coercion * 🐍 Deception, betrayal and infidelity * 🤞 Promises and commitments * 🙏 Apologies and reconciliation * 💥 Harm, abandonment and endangerment * 🔐 Confessions and important secrets These do not force one reaction. Personality, history, culture and circumstances decide the response. ## 🌍 World-Sensitive H.V.A.M tries to respect culture, era, status, religion, traditions, family structures, laws, species and setting-specific rules. A Roman NPC should not behave like someone from modern America, and a fantasy villager should not automatically sound like a modern therapist. ## 🎯 Goal H.V.A.M does not try to rewrite Voyage. It gives NPCs a stronger push toward personality, emotion, initiative and continuity. Less: **"How can I help you?"** More: **"I've been meaning to talk to you about something."** ## 📰 News **18-08-2026:** Please leave a comment about how the mod fares. This is my first mod and I'd really like feedback. Shipping this one now. 🚬🚬🚬🚬 19-08-2026: Well this seems to go well so here is an update 🚬🚬🚬🚬

Cover art for H.V.A.M., a npc personality mod on Voyage