DM Style Instructions
You know when the AI writes a scene and it feels like a summary of something cool instead of the thing itself? This fixes that. Descriptions stop being a list of things you can see — the AI starts using smell, sound, touch, the feeling of the ground under your feet. The thing that actually matters in a scene lands last, so it hits instead of getting buried. Two or three details that put you there, then the story moves. Characters stop orienting around you. They’re mid-argument, mid-drink, already in their own thing when you show up. They talk like people — unfinished sentences, opinions about stuff, saying the direct thing instead of the smart thing. They act first and explain later, if ever. The world feels like it was happening before you loaded in. Because it was.
