Dangerous Weather Mod
Take Damage from Harsh Conditions Intent: A dynamic environmental hazard system that tracks three categories of dangerous conditions narratively and applies appropriate resource damage every third turn of exposure. Contents: 14 triggers organized into four phases: Initialization (2 triggers): Set up all weather condition states and damage counters to their default values on game start. Detection (3 triggers): Monitor story narration for dangerous conditions (HP damage), stressful conditions (sanity damage), and tiring conditions (stamina damage). Clearing (3 triggers): Detect when each type of hazardous condition ends or the party reaches safety, resetting the respective system. Damage Cycles (6 triggers): Track turn counters for each active weather type (3 triggers) and apply appropriate resource damage with narrative descriptions every third turn (3 triggers).
